Since so many people ask me about my husband's job (since most of all of ours is about as interesting to discuss as the merits of watching paint dry), I read this article today on MSNBC about video game making as a profession...from a wife's perspective, they nailed it:
Sure, it's a cool job. But do games pay?
Annual survey finds that industry's median salary is $73,000
By Kristin Kalning
MSNBC
Updated: 3:00 p.m. PT May 2, 2007
When I told my mother I was dating a guy who made video games, there was a long pause on the other end of the phone.
“Is that a good way to make a living?” she asked.
She needn’t have worried. That guy, who became my husband, has a great job in a booming industry. His colleagues are smart and talented. And the salaries are nothing to sneeze at. According to Game Developer Magazine’s annual salary survey, the median salary in the video game biz is $73,000.
That sounds like a lot, doesn’t it? These folks aren’t saving lives or even doing your taxes. So why would the typical game developer — whose average age is somewhere between 31 and 35 — make twice as much as the average social worker?
“Because the industry as a whole makes a lot of money,” says Matthew Tateishi, a San Francisco-based game designer with nearly 13 years of experience. “And for the most part, a lot of that gets passed on to the employees.”
Big business, big salaries
Of course you’ve read the stories about game-industry revenues topping $12.5 billion in the United States last year. Video games are big business. I know my mom read that story. It’s bragging ammo when her friends look skeptical about her son-in-law’s profession.
But if you think game-makers spend all day playing “Quake,” think again. This is a fast-paced, competitive business with inflexible ship dates and punishing hours.
Exactly. This is why I can rarely commit to anything with Kraig in terms of formal plans, because I never know down the road if he's going to be stuck at work. Heck, awhile back we had to flake on Rena's bday because Kraig was working late on a Saturday night.
“If you want to work nine to five, this is the wrong industry,” says David Riley of the NPD Group. “Deadlines are fierce.”
So are the pressures. Only about 10 percent of games released in a given year will make any real money. And every few years, the technology changes — new hardware, new software.
“Who knows how to program for the PS3 right now? Nobody.” says Marc Mencher, president of GameRecruiter.com. “It’s a limited talent pool.”
Steep learning curve
To stay cutting edge, development teams need to learn all new systems every couple of years. Artist, programmers, designers — nobody’s exempt from the steep learning curve. And the fan base can be punishing if a game doesn’t meet expectations.
It's pretty crazy...I'm in tech, but in the grand scheme the technology just improves over time. It's not like things stay the same for 2 years and then suddenly there's a brand new thing to work with. And it kind of blows for us, because for him to stay current that means he's gotta own the most current game systems...wtf we can't afford a PS3, XBox 360, PSP, and a Wii! (So we just have a Wii).
This tends to translate into some pretty long hours — called “crunch” in the game biz. The industry is rife with horror stories that sound like urban legends: Two years worth of 70-hour weeks, no weekends. Postponed weddings until ship dates. Guys phoning the office from the delivery room.
“Full-time game developers in most states are classified as exempt, meaning they're not eligible for overtime,” says Jill Duffy, managing editor of Game Developer Magazine and the principal researcher on the salary survey. “Developers do work immense amounts of overtime.”
Game Developer’s survey cuts across all disciplines in the industry: art, design, programming, business and quality assurance. And it’s a national average, pulling in salaries earned by developers in places like North Carolina as well as high-rent areas like San Francisco.
High cost of living
With a few notable exceptions, most game development hubs are in expensive areas like the Bay Area, Los Angeles and Seattle. So when you factor in cost of living, says Marc Mencher, president of gamerecruiter.com, that average salary just isn’t that high.
“That might be the average across America,” he says. “But who’s going to be able to live on $73,000 in San Francisco?”
One of the most telling metrics of the survey, says Duffy, are the home-ownership numbers. While California game-makers pull in the most money — a median of $79,000 per year — only 36 percent of those surveyed own a home.
“The outdated American standard of having a wife and a kid and a house is pretty hard in the Bay Area,” says Dan Chao, a producer and designer with PlayFirst in San Francisco.
When I first moved to the bay area someone told me this, which is very true: the bay area is meant for single guys. If you've got a wife and kids, forget it. It's not that it's impossible...obviously that's not the case. But even renting something half-decent in and around san francisco will run you over $2500 for a 1 bedroom apartment. If you think Orange County is expensive, figure this...the median home price here is like $400K, whereas in San Francisco it's $800K. That's nuts to pay for a place that probably doesn't even have a garage.
Chao, who got a degree in computer science, worked as a programmer in the “core” games industry — the one that gives you PlayStation, “World of Warcraft” and “Final Fantasy.” A few years ago, he switched gears out of programming, and then into the more relaxed casual games industry.
“People are getting paid less in casual games,” he says. “But you can really leave work at 6 or 5:30 and you’re not sitting there working until 2 in the morning.”
What's a casual game and how do I get my husband into it?!!!!
Wanted: Better quality of life
Quality of life issues are coming to the fore in game development, says Mencher. As game developers move from their 20s into their 30s, they want more stable jobs — and are even willing to trade life in the hubs for lower-cost areas.
“Five or six years ago, it was impossible to pull people from San Francisco and L.A.,” he says. “Now I call and they say ‘get me out of here.’”
Some developers “age out,” tired of the long hours, the constant pressure and the ever-present fear of the pink slip. Which is why it’s so important, says Duffy, for young people looking at games as a career to know what they’re in for — and have a backup plan. “You’re very likely to get fed up with the game industry,” she says.
True dat. I sometimes feel bad because I know Kraig's missing out on opportunities because of me. When we were engaged he had an offer for a company north of LA (don't want to give away the exact location)..but it was so pricey to live there and so when he scoped out the more affordable, commutable areas he realized it wasn't an option if he was going to be married; a place that's safe for a single guy isn't necessarily safe for a married chick and potentially children.
Such was the case with Ron Little, a senior-level programmer from Half Moon Bay, Calif., who left the business altogether in 2001.
I have no comment on that, just that I wonder if Ron Little ever got called Chicken Little when he was...well...little.
“I took a salary cut to go out of game industry, but I was tired of the volatility,” he says. “I wanted more time with family.”
But after programming tools for a civil engineering company for nearly six years, he accepted a position as a senior software engineer at Sony — back in games, with a significant salary bump.
But Little says he’s motivated to jump back into the fray for reasons other than money.
“It’s enticing to have your work be appreciated by a lot of people,” he says. “And it’s a rush to see your product on store shelves.”
Christine Miller, a Seattle-based level designer with seven years of experience, agrees. “$73,000 sounds great until you realize you've just spent 6 months or more working 80 hour weeks, your friends forgot who you are and you haven’t seen your new niece or nephew yet,” she says.
“But I can't picture doing anything else.”
© 2007 MSNBC Interactive
3 comments:
The hours and conditions of work seem pretty typical for any high stress job. I.T jobs, and when the Telecom boom was in full swing, Internet apps where being pumped out quicker than there was bandwidth to carry them.
We're just saying the latest, craze. Wait until the Big Game companies realize they can outsource their programming and later their R&D to India, and Asia.
But Silicon Valley always bounces back onto the next big thing.
I don't feel so bad for paying what I paid for the loft I just bought then... How would a single guy ever afford a $400K mortgage?
I've done my share of long hours and I've been expected in a lot of ways to pull long hours because I'm un-attached. "Bryan doesn't have a wife or kids, he'll cover for us while we go on training or vacation." Initially when I started I sucked it up but nowadays if I have plans I have no problem telling them to go jump in the river. :)
Anyhow, interesting to know what Game folks make, I thought they'd make more.
Sabina, you could have written this article! It said exactly the same stuff you've been saying all along.
$73k isn't so bad of a salary if you're single and living in a place that doesn't cost a ton and working normal hours, but it sure isn't much if you're working double what everyone else is working.
So what's Kraig's back up plan for when he gets too fed up with the industry or when you guys have kids and needs to be at home more?
He missed a birthday party....Kraig missed a 10 year wedding Anniversary party I planned almost a year in advance....hahhahha! Will he make it to Mat & Laura's wedding? I hope so we'd love to see him then...We all miss him, and of course seeing you too.
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